Assume that nothing here is perfectly up to date or complete. While I may publish finished works here, the primary point of using this service for me is to be able to quickly and easily share things regardless of their stage of development. Things have been loosely organized into categories. As time goes on, some notes will end up in multiple categories.
(My apologies that this Table of Contents doesn't work as links. Due to how share.note.sx's encryption works, anchor links within a document are not possible. If this note becomes too long, I will break it into multiple pages.)
I will also make my best effort to archive these pages with the Internet Archive's Wayback Machine so that they are hopefully preserved in the case of https://share.note.sx being disappeared. (Note: It turns out that their system doesn't let me correctly update this note, so it, and maybe others, will always be a bit out of date there. :D) #status/missing-tags
(I am currently in danger of becoming homeless. If you can spare a few dollars, it would help a lot. PayPal.me/Guard13007)
Realistic Artificial Gravity: Structures and calculations for artificial gravity without breaking the laws of physics.
Tank Design: How to realistically design tanks in a futuristic scenario.
Why We Haven't Found Any Earth-Like Planets: Tl;dr: We overestimated how easy they would be to find, and keep changing the definition instead of acknowledging this mistake.
Gaming
Game Development
The Cult of Done: A manifesto on rapid iteration to make sure things actually get done.
Finishing a Game: Specific advice for game development, and how to actually finish a game.
Fleet Mechanics: A world-building / design note based on a video about ship types and classification.
FTL Drives: An old design note coming up with mechanics and names for FTL travel.
Human Body Elemental Makeup: Mainly I just find this interesting, but for developing a somewhat realistic game managing people, it may be important as well.